Vibe Coding a Multiplayer FPS Game | Sharing My Secrets



AI Summary

Video Summary: Creating a Multiplayer FPS Game with Vibe Coding

Introduction

  • Overview of creating a one-versus-one FPS shooter game using Vibe Coding and 3js.
  • Sharing techniques and tools used for game development.

Development Process

  1. Game Concept
    • Start creating the FPS shooter game from scratch.
    • Aim to implement multiplayer functionality later.
  2. Using Clo Code
    • Employ Clo Code IDE for development along with file search for documentation retrieval.
  3. Setup
    • Connect to an MCP server for accessing necessary library documentation (3js).
    • Demonstrate searching for specific implementations (e.g., fog effects).
  4. Map and Environment
    • Design the game map with walls, fog, and various objects to navigate.
    • Create a user-friendly environment to enhance gameplay experience.
  5. Game Mechanics
    • Implement mechanics for player movement and shooting using arrows.
    • Include projectiles with collision detection interacting with objects in the game.
    • Debug issues related to player movement and game collisions.
  6. Adding Features
    • Introduce AI bots for enemy interactions, aiming to make gameplay competitive.
    • Implement health systems for players and AIs.
    • Enhance textures and game graphics for realism.
  7. Final Touches and Deployment
    • Push the game to GitHub and deploy on Vercel for web access.
    • Set up a matchmaking system allowing players to connect online.
    • Test multiplayer functionality and resolve bugs encountered during play.
  8. Conclusion
    • Review the process of building a working multiplayer FPS game.
    • Share the experience and resources for future developers.
    • Encourage usage of updated documentation for effective game development.

Key Takeaways

  • Managed to create an engaging multiplayer FPS game within a budget of 25 USD and around 5 hours of time.
  • Continuous learning through debugging and improvements using available documentation.
  • Future plans to enhance the game’s features based on this experience.