Vibe Coding a Multiplayer FPS Game | Sharing My Secrets
AI Summary
Video Summary: Creating a Multiplayer FPS Game with Vibe Coding
Introduction
- Overview of creating a one-versus-one FPS shooter game using Vibe Coding and 3js.
- Sharing techniques and tools used for game development.
Development Process
- Game Concept
- Start creating the FPS shooter game from scratch.
- Aim to implement multiplayer functionality later.
- Using Clo Code
- Employ Clo Code IDE for development along with file search for documentation retrieval.
- Setup
- Connect to an MCP server for accessing necessary library documentation (3js).
- Demonstrate searching for specific implementations (e.g., fog effects).
- Map and Environment
- Design the game map with walls, fog, and various objects to navigate.
- Create a user-friendly environment to enhance gameplay experience.
- Game Mechanics
- Implement mechanics for player movement and shooting using arrows.
- Include projectiles with collision detection interacting with objects in the game.
- Debug issues related to player movement and game collisions.
- Adding Features
- Introduce AI bots for enemy interactions, aiming to make gameplay competitive.
- Implement health systems for players and AIs.
- Enhance textures and game graphics for realism.
- Final Touches and Deployment
- Push the game to GitHub and deploy on Vercel for web access.
- Set up a matchmaking system allowing players to connect online.
- Test multiplayer functionality and resolve bugs encountered during play.
- Conclusion
- Review the process of building a working multiplayer FPS game.
- Share the experience and resources for future developers.
- Encourage usage of updated documentation for effective game development.
Key Takeaways
- Managed to create an engaging multiplayer FPS game within a budget of 25 USD and around 5 hours of time.
- Continuous learning through debugging and improvements using available documentation.
- Future plans to enhance the game’s features based on this experience.