I trained a language model from scratch to play snake
AI Summary
Summary of Video: Learning to Play Snake Using Behavioral Cloning
- Introduction to the Project
- Focus on a language model that learns to play the Snake game using behavioral cloning, avoiding reinforcement learning.
- Training shown in progress (Apoch 11), demonstrating effective gameplay.
- Behavioral Cloning Approach
- An expert algorithm is created based on breadth-first search for pathfinding to food.
- Data generation process records gameplay of the expert algorithm.
- Data Generation
generate_data.py
script: plays 1000 games, saves data toexpert_snake_data.pickle
.- Model Training
- A transformer encoder model is trained on recorded gameplay data to predict actions based on game state.
- Key files involved:
train.py
: Runs the training on the generated data.snake_game.py
: Core game logic, does not render during data generation.expert_snake_player.py
: Implements the expert algorithm with bounds checking and pathfinding.- Model Configuration
- Details on hyperparameters:
- Uses 4 action classes (up, down, left, right).
- 8 attention heads, 6 transformer encoder layers, with dropout for overfitting mitigation.
- Vocabulary specifies grid dimensions and cell states (empty, head, body, food, padding).
- Training Metrics
- Training progress shown through loss and accuracy metrics; aim for decreasing loss and increasing accuracy.
- Fast learning recognized, with initial skepticism about the behavioral cloning approach.
- Additional Resources
- Options to download the project from Patreon, with modifiers available.
- Encouraged users to check out the Patreon for further teaching resources and membership.