I trained a language model from scratch to play snake



AI Summary

Summary of Video: Learning to Play Snake Using Behavioral Cloning

  1. Introduction to the Project
    • Focus on a language model that learns to play the Snake game using behavioral cloning, avoiding reinforcement learning.
    • Training shown in progress (Apoch 11), demonstrating effective gameplay.
  2. Behavioral Cloning Approach
    • An expert algorithm is created based on breadth-first search for pathfinding to food.
    • Data generation process records gameplay of the expert algorithm.
  3. Data Generation
    • generate_data.py script: plays 1000 games, saves data to expert_snake_data.pickle.
  4. Model Training
    • A transformer encoder model is trained on recorded gameplay data to predict actions based on game state.
    • Key files involved:
      • train.py: Runs the training on the generated data.
      • snake_game.py: Core game logic, does not render during data generation.
      • expert_snake_player.py: Implements the expert algorithm with bounds checking and pathfinding.
  5. Model Configuration
    • Details on hyperparameters:
      • Uses 4 action classes (up, down, left, right).
      • 8 attention heads, 6 transformer encoder layers, with dropout for overfitting mitigation.
    • Vocabulary specifies grid dimensions and cell states (empty, head, body, food, padding).
  6. Training Metrics
    • Training progress shown through loss and accuracy metrics; aim for decreasing loss and increasing accuracy.
    • Fast learning recognized, with initial skepticism about the behavioral cloning approach.
  7. Additional Resources
    • Options to download the project from Patreon, with modifiers available.
    • Encouraged users to check out the Patreon for further teaching resources and membership.