Scaling AI without a Massive Budget DeepSeek V3 is a Marvel
AI Summary
In this video, the speaker discusses the innovative hardware constraints faced by DeepS in developing their B3 model, contrasting it with the expansive resources backing Gro 3. The speaker emphasizes how working with limitations—such as a 50 MB download size on Xbox Live Arcade—fosters creativity. Analyzing the differences in training costs between DeepS V3 and Gro 3, the presenter highlights the significant hardware budget disparity while commending DeepS for leveraging its constrained resources effectively. The video delves into technical aspects such as interconnection bandwidth limitations, the implementation of multi-head latent attention (MLA), and the mixture of experts approach that allows DeepS to optimize computational costs. The speaker advocates for the necessity of continuous hardware advancements to meet the growing complexity of AI workloads and celebrates the ingenuity that arises from overcoming constraints, paralleling it with their game development experiences.