Making A Game GOOD - The Standup EP 3



AI Summary

Episode 3: Making A Game GOOD - The Standup

  • Game Development Overview:
    • Episode covers the development of a card-based roguelike tower defense game completed in 7 days without any pre-work.
    • Focus on creating engaging mechanics and polishing the game experience.
  • Key Contributors:
    • Collaboration with artist Adam C. Ununice for artwork.
    • Input from game designer Casey Moratory, focusing on game mechanics and player experience.
  • Game Mechanic Development:
    • Discusses evolving the game from a prototype to a publishable product, emphasizing the importance of how engaging the core game mechanics feel.
    • Importance of interaction and feedback in gameplay—decisions made must be satisfying both audibly and visually.
  • Polishing Game Mechanics:
    • Focus on the user’s experience during gameplay, utilizing audiovisual feedback to enhance engagement.
    • Suggestions to maximize artistic resources for a better player experience.
  • Challenges in Game Development:
    • Importance of spending time on making basic actions feel satisfying, distinguishing gaming from mundane tasks.
    • Balancing gameplay elements to ensure a challenging yet rewarding experience for players.
  • Next Steps for Development:
    • Discussion on implementing a coherent UI, designing intuitive interactions, and focusing on game balance and economy.
    • Plans to continue refining gameplay and mechanics for an ultimately enjoyable user experience.
  • Additional Resources: