Making A Game GOOD - The Standup EP 3
AI Summary
Episode 3: Making A Game GOOD - The Standup
- Game Development Overview:
- Episode covers the development of a card-based roguelike tower defense game completed in 7 days without any pre-work.
- Focus on creating engaging mechanics and polishing the game experience.
- Key Contributors:
- Collaboration with artist Adam C. Ununice for artwork.
- Input from game designer Casey Moratory, focusing on game mechanics and player experience.
- Game Mechanic Development:
- Discusses evolving the game from a prototype to a publishable product, emphasizing the importance of how engaging the core game mechanics feel.
- Importance of interaction and feedback in gameplay—decisions made must be satisfying both audibly and visually.
- Polishing Game Mechanics:
- Focus on the user’s experience during gameplay, utilizing audiovisual feedback to enhance engagement.
- Suggestions to maximize artistic resources for a better player experience.
- Challenges in Game Development:
- Importance of spending time on making basic actions feel satisfying, distinguishing gaming from mundane tasks.
- Balancing gameplay elements to ensure a challenging yet rewarding experience for players.
- Next Steps for Development:
- Discussion on implementing a coherent UI, designing intuitive interactions, and focusing on game balance and economy.
- Plans to continue refining gameplay and mechanics for an ultimately enjoyable user experience.
- Additional Resources:
- View the video for more insights: Making A Game GOOD - The Standup EP 3