2D graphics libraries compared

Layer: 2D graphics. In the list: PixiJS, p5.js, Paper.js. Added: Konva, Fabric.js, two.js and the raw Canvas 2D API. Part of Open-source motion studio: 20 repos. Dates checked 2026-10-27; capability notes are from READMEs and project descriptions, not run here.

PixiJSp5.jsPaper.jsKonvaFabric.jstwo.js
FocusGPU 2D scene graphCreative coding sketchesVector paths and geometryCanvas objects with eventsInteractive canvas objectsSmall 2D scene API with several renderers
RendererWebGL, WebGPUCanvas (and WebGL mode)Canvas; NodeCanvasCanvasCanvas, SVG, WebGL
LicenseMITLGPL-2.1MITMIT (npm)MITMIT
Latest release / pushv8.22.0 (2026-10-01)v2.3.4 (2026-09-25)v0.16.0 (2026-10-21)npm 10.9.0; pushed 2026-10-23pushed 2026-10-27pushed 2026-10-27

Konva’s GitHub license detector reports “Other”; its npm package declares MIT.

Which one when

  • Many sprites, filters and blend modes on the GPU: PixiJS.
  • Generative art or a quick sketch an agent writes in a few lines: p5.js; check LGPL-2.1 against your distribution plans.
  • Path boolean operations, curve maths, vector output including in Node: Paper.js.
  • Editable shapes with drag, resize and serialisation: Konva or Fabric.js (an editor UI, not video).
  • A few shapes with the choice of canvas, SVG or WebGL output: two.js.
  • Anything simple: raw Canvas 2D needs no dependency.

None of these exports video; each needs a renderer that controls the clock (HyperFrames or Remotion).

Sources